ManyActive: Building a Fitness & Wellness Platform That Actually Gets Used

Redesigning a neighborhood health app to drive real engagement through community, gamification, and a design system built for scale.
a cellphone leaning against a wall

Role

Product Designer

Duration

6 months

Industry

Health & Fitness

ManyActice is building the first community-driven fitness and mental wellness platform designed to make healthy living feel less like a chore and more like a game. The product targets corporate users and neighborhood communities, rewarding participation in fitness plans and creating accountability through social features.

When I joined the project, designs were already in progress. I inherited the existing work, quickly assessed what had been done, and took ownership of the visual design direction through to final delivery — all within a one-month sprint.

The Problem

Fitness apps lose users fast. Most rely on individual motivation — which runs out. ManyActive's challenge was designing an experience that made community and habit the product, not just features.

The goal was to move beyond tracking into genuine behavioral engagement: social accountability, rewards, and a UI that felt energizing rather than clinical.

My Role

I joined late in the project lifecycle, inheriting prior research, personas, and user flows from the previous designer. My contribution was to own the visual design direction and ship all final screens.

Collaborators:

  • Product Owner — requirements definition and scope management

  • Mobile & Web Developers — continuous feedback loops on design feasibility

  • Stakeholders — direction validation across iterations

Taking Over the Design

Before touching a single frame, I spent time understanding what had already been decided and why. I reviewed the existing user flows, audited the wireframes, and held multiple working sessions with the product owner to clarify design decisions that lacked documented rationale.

This context-gathering phase was critical. It prevented me from re-solving already-solved problems and helped me identify where the real design gaps were.

Key gap identified: The existing direction lacked a cohesive visual language. Screens felt disconnected from the brand's energy and the product's social, gamified nature.


a cellphone leaning against a wall
a cell phone on a rock
Competitive Analysis

With the user flows largely established, I did a focused competitive analysis on the visual and interaction patterns of leading fitness and wellness apps, both direct competitors (fitness tracking, community challenges) and indirect ones (habit apps, reward systems).

The market was crowded. Differentiation had to come from the visual experience and the feel of the community layer, not just the feature set.

Wireframing

I worked through concepts on paper first: fast, iterative, and low-commitment. This approach let me explore multiple visual directions quickly before committing to digital wireframes. The speed mattered given the timeline. I worked through concepts on paper first, using a fast, iterative, low-commitment approach. This approach let me explore multiple visual directions quickly before committing to digital wireframes. The speed mattered given the timeline.

From those sketches, I developed digital wireframes that were reviewed with developers and the product owner before moving to high-fidelity.

Final Designs

The team went with a dark theme, a deliberate choice that gave the product a premium, energizing feel distinct from the clinical whites of most health apps. The dark palette made the brand's accent colors pop and reinforced the "active, motivated" emotional tone the product needed.

Final deliverables included all core flows: onboarding, fitness plan discovery, community challenges, reward tracking, and user profiles.

a cell phone on a ledge
a cell phone on a table
a cell phone on a bench
Outcome

Metric

Result

Design delivery timeline

All screens completed within 1 month

Client references generated

Multiple (cited as one of the strongest visual outputs)


What I Learned

So here are some of my learning points from this project:

  • Inheriting a design mid-project is a test of judgment as much as craft. Knowing what to change versus what to preserve without the context of the original decisions requires asking the right questions, not just making new ones.

  • The tight deadline also reinforced a principle I've carried forward: a well-scoped MVP delivered on time is more valuable than a perfect design delivered late. Defining the right boundaries made shipping possible.

Other projects

Convinced?

Thank you for taking your time to go through my portfolio If you would like to discuss more, share feedback, or ask any questions, I’m just one click away! you can reach me using my socials below

Convinced?

Thank you for taking your time to go through my portfolio If you would like to discuss more, share feedback, or ask any questions, I’m just one click away! you can reach me using my socials below

Create a free website with Framer, the website builder loved by startups, designers and agencies.